In new statements from Atomic Heart 2 director Robert Bagratoni, he confirmed that the game will offer a deeper RPG system than the first game, with a more diverse skill tree and multiple development options that allow the player to freely shape their playstyle. The team aims to seamlessly integrate these elements into the world, without them being just an additional layer intended to add unnecessary complexity.
The game will feature a “living” world that reacts to the player’s decisions, allowing them to directly influence the course of missions and events. The developers indicated that each choice will have tangible consequences, enhancing the sense of empathy and giving the experience a more personal feel than the first game.
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