Following the cancellation of Black Panther and the closure of its development team, we hear more details about the reason for the cancellation from journalist Jason Schreier, who notes that the decision was a shock to the development team, which had been working to hire more staff as the game met internal team goals, but EA was not satisfied with the project.
According to Schreier’s sources, EA management was unhappy with the project’s failure to move into pre-production despite nearly four years of development. The reason for this was that the team had just begun expanding its staff when it received the green light for the project, and a large percentage of the team’s staff had joined within the last year!